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There are six games for use by undergraduate and graduate
programs, psychologists, social and case workers,
law schools, and business schools. The games teach skills in group
problem-solving, leadership, mediation, and
negotiation.
----- Planning the Family Vacation -----
A great game to tease out family dynamics and how each member can influence the
outcome of a negotiation in positive and negative ways; the
game has roles for the mother, father, teenagers, pre-teens,
and pet; in addition to public information, everyone has secret facts.
----- Dividing Grandma's Things -----
A semi-dysfunctional family decides how to divide up grandmother's estate; as always there are interesting secret facts
and multitudinous reasons for everyone to cooperate or to
self-destruct in bitter recriminations.
----- Getting Divorced -----
While these people would normally not be
in the same room together, through the miracle of role-play
simulations and our active fantasy world, they all meet to explore the more efficient ways to handle a
looming divorce; the husband, wife, other woman, mother of
the wife, best friends, and children try to resolve the
difficult issues.
----- Staying Married -----
How the rocky road of a marriage can be
smoothed by the concerted efforts of the wife, husband, children,
best friends, and others.
----- Planning Dad's Future -----
How the children, grandchildren, a
social worker, and lawyer can help grandfather make the
best decision while he is experiencing declining mental faculties.
----- Saving Romeo and Juliet -----
How two families and various authorities
can best problem-solve to keep two star-crossed lovers from
wreaking havoc on themselves, their relatives, and the
community at-large.
For more detailed descriptions see Game Descriptions
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